A daily blog on events and feelings as a explore through the world of being a Game Designer.

Wednesday, August 27, 2008

My life as a Game Designer; Chapter 1-1

I've been doing a lot of prep work for my games lately. I have so many ideas floating inside my head its hard for me to stick with one and push it out. My work on Turren Awake the ORPG has declined substantially because of the time I've been putting into my RPG Traverse.

I've also been jotting down ideas for the second demo and possibly the final release of Little Soldja Samurai a scrolling shooter, and the second installment of Wyvern. While doing this the progression of Dani's Space Assault, The Adventures of Teddy Jumpkins, and Captured has also slowed, but I'm a one man army so I have no one to help take some of the work load off.

All and all though I can see progression even with the speed bumps in the way. One wish I do have though is that I could find more people interested in Game Design who are just starting out and need somewhere to grow, I could offer a position with PsiGames Inc oh well keeping my fingers cross and just scooting along as fast as possible.

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